using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace KMBIM { public partial class FormCoilZone : Form { public FormCoilZone() { InitializeComponent(); } //코일 길이 private double _CoilLength; public double CoilLength { get { return _CoilLength; } set { _CoilLength = value; } } //존 수 private int _ZoneCount; public int ZoneCount { get { return _ZoneCount; } set { _ZoneCount = value; } } private void FormCoilZone_Load(object sender, EventArgs e) { this.KeyPreview = true; //코일 길이 CoilLength = Math.Round(CoilLength, 3); txt_CoilLength.Text = CoilLength.ToString(); //존 수 txt_CoilZone.Text = ZoneCount.ToString(); } //코일 길이 private void txt_CoilLength_TextChanged(object sender, EventArgs e) { if (txt_CoilLength.Text == "") return; CoilLength = double.Parse(txt_CoilLength.Text); } //존 수 private void txt_CoilZone_TextChanged(object sender, EventArgs e) { if (txt_CoilZone.Text == "") return; ZoneCount = int.Parse(txt_CoilZone.Text); } private void FormCoilZone_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Escape) { //this.Close(); this.DialogResult = DialogResult.Cancel; } else if (e.KeyCode == Keys.Enter) { this.DialogResult = DialogResult.OK; } } private void txt_CoilZone_KeyPress(object sender, KeyPressEventArgs e) { //숫자만 입력되도록 필터링 if (!(char.IsDigit(e.KeyChar) || e.KeyChar == Convert.ToChar(Keys.Back))) //숫자와 백스페이스를 제외한 나머지를 바로 처리 { e.Handled = true; } } } }